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Bandit Camps were introduced in Mount&Blade: Warband. These camps act as the main base for bandit gangs. When reaching a bandit camp, you have the option to leave it alone or attack it. Due to the narrow entrances to the camps, cavalry cannot be used in the battle. If the base is destroyed, you are presented with the loot screen with their'ill-gotten gains' (usually bandit arms and armour. Mount & Blade: Warband General Discussions Topic Details. Ozymandias Aug 27, 2015 @ 10:14am. The king of Danmark gave me a quest to destroy a bandit lair, but. Aug 20, 2020 Destroy Bandit Lair. Relation +4, 3000 exp, 1500 denars. Refresh rate? This is a quest given by a lord of a friendly faction. You will be asked to find and eliminate a hideout for nearby bandits within 60 days. Mount & Blade Wiki is a FANDOM Games Community. Oct 18, 2011 Mount & Blade: Warband. Downloadable Content and Engine Titles. With Fire and Sword. Meet the spy, Cant find the spy? Thread starter senstaffsen; Start date Oct 18, 2011; senstaffsen Recruit. Best answers 0. Oct 18, 2011 #1 Meet the spy quest I cant find the spy! Enjoy the videos and music you love, upload original content, and share it all with friends, family, and the world on YouTube.
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Mount&Blade: Warband | Table of Contents | Walkthrough
Table of Contents
- Character creation
Details
Appendices
- Weapons
Appendices
Bandit camps are new places added in warband. To find them you follow a party of the bandits or raiders you want to find a hideout for and slowly follow them around until the location has appeared on your screen.
Quest involving camps: some lord occasionally will ask you to eliminate a bandit hideout for example.
King Ragnar want someone to eliminate bandits who have been patrolling around sargoth lately.(what you do is find a group of bandits who are patrolling and follow them around until you find the camp then proceed to killing and destroying the hideout)
Entering a hideout: clicking the hideout and choosing to attack the bandits you will be inserted in a small area with maybe boats, caves, and huts (note you will not have any mounts). With a small group of soldiers, you will walk around killing the bandits that inhabit the hideout which is around 15-30 bandits. The bandits periodically respawn in certain places (the caves, huts, up on the hills, or come in off the ships in the case of Sea Raiders).
- Note the bandits outnumber you but you can overpower them. The first six men in your party list will accompany you. Choose wisely.*
If you take a mission from a Lord to destroy a Bandit Hideout, the reward is 4 relationship points with that Lord, 1500 denars, 3000 XP, and some renown. You usually get about 1000 denars in loot. It is lucrative.
There's really only one bandit hideout of each type (Sea Raider, Forest Bandit, etc.) that respawns periodically in a new location. They always look the same on the inside, and there's never more than one at a time.
The Sea Raider Landing is the easiest to find. Start at Rivacheg and follow the coast west towards Wercheg. Unless you've destroyed it recently, the Landing is always there. Sometimes it's closer to Wercheg than Rivacheg, but it's always on the coast between the two cities.
If you're looking for other Bandit Hideouts, the place to start is in the little clumps of trees near the target city (below). Hideouts usually aren't out in the open; they sometimes are.
The Tundra Bandit Hideout is always near Khudan, sometimes closer to Rivacheg. The Forest Bandit Hideout is always in the woods south of Suno east of Uxhal. Mountain Bandits north of Veluca, usually in the open near Estroq Castle. Steppe Bandits near Ichamur, often in the little forests on the steppe to the east. Desert Bandits in between Durquba and Ahmerrad, often out in the open.
[Go to top]← Quests | Bandit camps | Sarranids →
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Quests within AWoIaF Modification.
Main Questline
AWoIaF Mod contains a main Quest line which will be initialized on starting a new game. You can choose to follow this quest or not, though its advised to do so to gain some good experience and a few extra Stags. The main questline currently consists of;
The Pointy End
You are tasked to meet with Lord Robb Stark and warn him about the situation that happened back in King's Landing. Accepting this task gets you 2 Stark soldiers and -10 relation points with The Westerlands.
- +2 renown
- +5 relation points with Lord Robb Stark
Winter is Coming
You are tasked to find a farm north of Winterfell (Farmstead) and eliminate the wildling threat there. Slaying the raiding party leader gets you 10 honor, 10 renown and 200 silver stags.
- 600 silver stags
- 2 renown
- +6 relation points with Lord Robb Stark
Winter is Coming - Part 2
You are tasked deliver a message to the Night's Watch Lord Commander Jeor Mormont.
- 4 renown
- +1 relation point with Robb Stark
Bridges and Bones
You are tasked assist the Night's Watch host and suppress the wildling invaders at The Bridge of Skulls.
- 5 renown
- +1 relation point with Lord Commander Jeor Mormont
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Bolster the Black
Bolster the Black
You are tasked to return to Robb Stark and argue the Lord Commander's case for more troops.
You are tasked to return to the Lord Commander and give him Robb Stark's answer.
- 4 renown
- +1 relation point with Lord Commander Jeor Mormont
The Lands of Always Winter
You must gather a small force and possibly a Valyrian weapon and scout the lands of always winter.
This Questline will be continuously updated throughout new versions of the mod.
Lord Varys' questline
Lord Varys can be found in the Great keep at King Landing. Here you can initialize his questline which includes 5 tasks;
1. The Messenger
You are tasked to meet up with one of Lord Varys' agents in Sunspear (Dorne). After receiving the coded message from the agent, you are to return to Lord Varys.
- 300 silver stags
- +5 relation points with Lord Varys
2. The Spy Hunter
You are tasked follow the Spy who is about to leave King's Landing to his contact. Capturing the spy is a must. Capturing the spy with his contact results in better rewards. The spy's contact's party consists of 5-11 squires.
- 1500 silver stags (captured the spy or his contact alone)
- 2000 silver stags, a book: A history of the Great Sieges of Westeros (captured both the spy and his contact)
- +5 relation points with Lord Varys
3. Knightslayer
You are tasked to assemble your own force and destroy the Hedge Knight camp located in the Vicinity of Duskendale (The Westerlands). The Hedge Knight party consists of 18-41 Hedge Knights and 31-56 Sellswords.
- 1500 silver stags
- Targaryen Plate Armour; 52 body armour, 41 leg armour. How the armour looks in-game
- +5 relation points with Lord Varys
4.Bravos Seeker
You are tasked to train a dozen (12) Skilled Bravos and bring them to Lord Varys. This can be done by recruiting lower tier Bravos troops from villages and training them up and/or by recruiting higher tier Bravos that can sometimes be found in the Bravoos tavern.
- 3300 silver stags
- +5 relation points with Lord Varys
5. The Message
You are tasked to meet Lord Varys near the Sept of Baelor to discuss silent matters. From there you will speak with him and the quest will continue accordingly depending on how you reply to the matter.
Beric Dondarion's questline
Mount And Blade Find Bandit Lair
To initialize Beric Dondarion's quest you will need to find him at Hollow Hill. His quests include;
A Lannister always pays his debts
You are tasked to defeat the Lannister raiding party that has been pillaging villages in the vicinity of Hollow Hill. The Lannister raiding party consists of:
14-20 Lannister foot soldiers, 10-12 Lannister Arbalesters, 14-20 Lannister scouts.
- Book of Westeros the old.
Mount And Blade Tundra Bandit Lair
Speak to Rory
We take what is ours
This quest needs to be found.
Quests through rumours
You Win or You Die
This quest needs to be found.
Joining the Free Folk
Join the King beyond the wall
You will need to complete this quest if you wish to join the Free Folk.
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